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The Most Unhinged Premise of Fall: Sort Books in a Library Full of Bodies

Strange Scaffold — the studio behind El Paso, Elsewhere and Clickolding — just announced a haunted book-sorting simulator for PC this fall. The pitch: shelve hundreds of real books in a library where a billionaire has been hiding bodies in the walls.

The Short Version

Every so often a game announcement arrives that makes you read the press release twice, just to confirm you understood what you understood. Something is Wrong With the Library is that announcement. It is a cozy organizing game about shelving books. It is also, per the announcement, which says it is about “blood, meat, and the consequences of civic complicity.” It is launching on PC via Steam this fall, and I have not stopped thinking about it since Sept. 28, which is when Strange Scaffold decided to drop this particular bomb on an unsuspecting industry.

Let’s start with the studio, because context matters here. Strange Scaffold is the development label of Xalavier Nelson Jr., and its résumé reads like a dare: El Paso, Elsewhere (the neo-noir third-person shooter that was one of 2023’s best games), Clickolding (a horror game about clicking a hotel room counter for a masked stranger — trust me, it works), I Am Your Beast (a guerrilla-warfare revenge thriller), Space Warlord Baby Trading Simulator, and the immortal Truck-kun Is Supporting Me From Another World?! This is a studio that has never once asked “should we?” when “could we?” was available. A haunted book-sorting simulator is, by their standards, practically a rom-com.

The premise, in full

The game takes place in Sweet Elm, a small mountain town, inside the Alex Dieter Public Library and Center for Reflection. Alex Dieter is a billionaire — the press release calls him the king of the Fortune 500 — who single-handedly revitalized Sweet Elm. He installed fiber internet. He paid for new landscaping. He established initiatives to make the town a curated hub of technological innovation and small-town comfort. And, to cleanse the city, he’s been killing unhoused people and stuffing them in the walls of the local library.

Now the library is haunted. Its shelves are in disarray, books thrown to the floor by supernatural forces and long-departed patrons. With the help of the library’s former administrator, Phillip Shed, you spend one tense night cleaning and organizing the place — shelving hundreds of real books — while unraveling the story of complicity at its heart and trying to bring it peace, one shelf at a time.

Rows of bookshelves in a bright, sunlit library
A library the way it looks in daylight — warm, full of possibility. The game’s whole trick is how fast that feeling curdles once the lights go down. File photo: wallpapers.com.

I want to sit with the premise for a second, because it’s doing something genuinely sharp. The horror here isn’t a monster; it’s a civic arrangement. A beloved institution named for a philanthropist. A town that accepted the fiber internet and the landscaping and looked the other way. The protagonist isn’t a hero with a shotgun — they’re someone with a shelving cart, cleaning up after a system that was rotten long before the ghosts showed up. The announcement, according to the studio’s own words, describes it as a story of “complicity, supernatural violence, and what it takes to bring a haunted place peace.” That word — complicity — is doing a lot of heavy lifting, and it’s exactly the kind of thematic ambition this studio is known for.

What you actually do

Mechanically, it’s an organizing sim: you sort fallen and missing books by Dewey Decimal System classification, author, and title, across an “authentic modern library” filled with thousands of real book titles. The story is fully voiced, with “an entire library of eerie manifestations” to unlock, according to Strange Scaffold. And the Modular Chaos System means every playthrough gives you a different set of books to shelve — the puzzle of the night is never the same twice.

A librarian shelving books in a library
Shelving duty, but make it a one-night stand against the supernatural. The game asks players to sort hundreds of real books by Dewey Decimal classification, author, and title. File photo: Mount Vernon Nazarene University.

That’s a canny structure. Organizing games — the Unpackings and A Little to the Lefts of the world — work because the act of putting things in order is inherently satisfying, almost meditative. Dropping that loop into a haunted building where the books keep moving themselves is a tension engine: the satisfaction of order fighting the dread of disorder, all night long. And then there’s the key-features bullet that simply reads “The Drowning Room.” No description. No elaboration. Just that. If I were a betting man, I’d say the Drowning Room is where the trailer’s money shot lives — you can watch the announce teaser and start forming your own theories.

A love letter from a former librarian

Here is what Nelson said in the announcement — it is worth reading in full, because it is the whole game in miniature:

“If you’ve ever been in a library at night, you’ll know that it feels unexpectedly warm and full of possibility — until you hear a single sound you don’t recognize, and realize you’re surrounded by towering shadows. As a former librarian, I truly hope that, despite the objectively messed up things they’re going to witness, everyone who plays the game falls in love with their local library a little more.”— Xalavier Nelson Jr., studio head, Strange Scaffold

That last line is the giveaway. For all the blood and meat and bodies in walls, this is a game for libraries, made by someone who shelved books for a living. The horror is the hook; the love letter is the payload. Nelson’s public persona has always been part provocateur, part earnest advocate — he’s spent years arguing, loudly and specifically, that games can be about anything, including the quiet dignity of municipal work. Sorting books while ghosts throw them at you is maybe the most on-the-nose expression of that philosophy he’s ever shipped.

A quiet library reading room with tall bookshelves
By day, libraries are civic sanctuaries. Strange Scaffold is betting the most interesting thing you can do with a sanctuary is show what happens when the people in charge stop deserving it. File photo.

Why this one’s worth watching

October is absurdly stacked — Gears of War: E-Day lands tomorrow — and the fall calendar is a wall of hundred-million-dollar bets. A small, weird, sincerely felt game about shelving books in a haunted library is exactly the kind of thing that can get buried under that weight, and exactly the kind of thing that shouldn’t be. Strange Scaffold has a track record of turning joke-shaped premises into games with real teeth; Clickolding was about clicking a counter and it was one of the most unsettling things I played last year.

Something is Wrong With the Library is PC-only via Steam for now, arriving this fall — which means it’s landing right in the thick of spooky season, as it should. If you’ve ever been in a library at night and felt the air change, you already know what this game is about. And if you haven’t, well: check your local library’s hours. Maybe go during the day first. For the rest of the fall’s release calendar, our weekly gaming roundup has you covered.

Sources

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