Abrapalabra: La Magia de Aprender a Leer cover art

Game

Abrapalabra: La Magia de Aprender a Leer

1996 · PC (Microsoft Windows) · Point-and-click · Puzzle

About this game

The software Abrapalabra was designed for children between 6 to 11 years old to develop their skills of writing and reading. It is a complete software with 2 CDs full of interactive activities to develop these skills.

In order to motivate the child, the software presents two characters that will guide him throughout his journey; they are: the Magician Nombrón and the Rabbit Cuentín, who will live adventures in various scenarios that will serve to contextualize each of the exercises and learning units. A series of attractive fantasy characters will also be present (animals, princesses, counts, pirates, ghosts and others) to motivate the child to enter each work environment and thus promote their learning and retention.

Screenshots

Abrapalabra: La Magia de Aprender a Leer screenshotAbrapalabra: La Magia de Aprender a Leer screenshot
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Trailers & videos

Trailer

Game facts

Release date

Jun 19, 1996

Platforms

PC (Microsoft Windows)

Genres

Point-and-click, Puzzle

Themes

Educational

Game modes

Single player

Perspective

Side view

More games to explore

Game data and artwork via IGDB.

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