Amplitude cover art

Game

Amplitude

2003 · PlayStation 2 · Music · Adventure

77IGDB player score
11 ratings

About this game

Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.

In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section. The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.

Screenshots

Amplitude screenshotAmplitude screenshot
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Trailers & videos

Trailer

Game facts

Release date

Mar 24, 2003

Developer

Harmonix Music Systems

Publisher

Harmonix Music Systems

Platforms

PlayStation 2

Genres

Music, Adventure

Themes

Action, Science fiction, Party

Game modes

Single player, Multiplayer, Split screen

Perspective

Bird view / Isometric

Critic score

73 / 100 (5 reviews)

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Game data and artwork via IGDB.

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