Bionics: We Will Evolve cover art

Game

Bionics: We Will Evolve

PC (Microsoft Windows) · Puzzle · Role-playing (RPG) · Adventure

About this game

Take the role of Jonas Schmidt, a private investigator trapped in a deranged professor's house. Uncover the grim secrets of human experiments and grotesque machinery, all while solving puzzles and avoiding monstrous creations. Can you escape before you become the next test subject?

You are Jonas Schmidt, a private investigator who finds himself trapped in the home of a professor whose brilliance has turned to madness. What begins as a routine investigation into disappearances becomes a fight for survival when the professor captures you, forcing you to help him keep his nightmarish experiments running. Professor Albert von Wittgenstein, once a luminary in anatomy and robotics, has lost his grip on reality. His obsession with reviving his wife has led him to horrific experiments, merging human flesh with machines in a cold, scientific process. His subjects—once people—now roam the house, driven mad by pain and drugs, attacking anything they see. The horror of this place isn’t some far-off fantasy; it’s grounded in a future that feels disturbingly possible. Gameplay revolves around exploration, item collection, and problem solving as you evade the professor’s monstrous creations. There is no combat—only your wits and the tools you can find. The deeper you go, the more you uncover the professor’s tragic backstory and the true nature of his work through your exploration.

Screenshots

Bionics: We Will Evolve screenshotBionics: We Will Evolve screenshotBionics: We Will Evolve screenshotBionics: We Will Evolve screenshotBionics: We Will Evolve screenshotBionics: We Will Evolve screenshot
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Trailers & videos

Trailer

Game facts

Developer

TYLOBIX

Publisher

TYLOBIX

Platforms

PC (Microsoft Windows)

Genres

Puzzle, Role-playing (RPG), Adventure, Indie

Themes

Horror, Survival, Mystery

Game modes

Single player

Perspective

First person

More games to explore

Game data and artwork via IGDB.

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