
Game
Cathode Ray Tube Amusement Device
About this game
The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming. The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.
Screenshots

Game facts
Release date
Dec 31, 1947
Developer
Estle Ray Mann, Thomas T. Goldsmith, Jr.
Publisher
Estle Ray Mann, Thomas T. Goldsmith, Jr.
Platforms
Analogue electronics
Genres
Point-and-click
Themes
Warfare
Game modes
Single player
Perspective
Bird view / Isometric
More games to explore
Game data and artwork via IGDB.





