Cosmo Police Galivan cover art

Game

Cosmo Police Galivan

1985 · Arcade · Commodore C64/128/MAX · ZX Spectrum · PlayStation 4 · Family Computer · Amstrad CPC · Shooter · Platform · Role-playing (RPG)

About this game

Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.

Screenshots

Cosmo Police Galivan screenshotCosmo Police Galivan screenshotCosmo Police Galivan screenshot
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Game facts

Release date

Dec 11, 1985

Developer

Nichibutsu

Publisher

Imagine Software, Nichibutsu

Platforms

Arcade, Commodore C64/128/MAX, ZX Spectrum, PlayStation 4, Family Computer, Amstrad CPC

Genres

Shooter, Platform, Role-playing (RPG)

Themes

Action, Science fiction

Game modes

Single player

Franchise

Cosmo Police Galivan

Perspective

Side view

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Game data and artwork via IGDB.

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