Crush, Crumble and Chomp! cover art

Game

Crush, Crumble and Chomp!

1981 · Commodore VIC-20 · Atari 8-bit · Commodore C64/128/MAX · DOS · Apple II · TRS-80 · Strategy · Tactical

About this game

Crush, Crumble and Chomp! lets the player take control of a myriad of monsters whose only purpose is to destroy cities before being defeated by the army.

Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can’t control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph... maybe. Or maybe vengeance will be yours.

Screenshots

Crush, Crumble and Chomp! screenshot
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Trailers & videos

Gameplay Video

Game facts

Release date

Dec 31, 1981

Developer

Automated Simulations

Publisher

Automated Simulations, Epyx

Platforms

Commodore VIC-20, Atari 8-bit, Commodore C64/128/MAX, DOS, Apple II, TRS-80

Genres

Strategy, Tactical

Themes

Fantasy, Science fiction, Horror

Game modes

Single player

Perspective

Bird view / Isometric

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Game data and artwork via IGDB.

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