
Game
De-Ja II
About this game
Like its predecessor, De-Ja II is a Japanese-style adventure. The interface has been enhanced compared to the first game. Most of the commands are still done via the extensive verb menus and object sub-menus; once again, it is usually necessary to use those commands several times in order to gain new information and thus advance the story. However, in certain places, icon-based interface becomes available, with point-and-click interaction. The icons include traditional talking, touching, as well as less common commands such as hitting, and even an icon depicting a condom, for... err... scientific activities that are closer to anatomy than archeology.
De-Ja II starts after two years from events of the previous game. The young researcher and archeologist Hatsushiba Ryuusuke has solved the mystery of the ancient staff and revealed machinations of the Japanese Archeological Society's director. Although he is famous now, Ryuusuke continiues his researches, and soon enough an old archeologist, Jinguuji, contacts him and asks his assistance in revealing the secrets of Palau's shrine. Ryuusuke, accompanied by Jinguuji's beautiful daughter, Himiko, is going to find the truth which is said to be able to turn the Universe from inside out...
Screenshots






Game facts
Release date
Jun 25, 1992
Developer
ELF Corporation
Publisher
ELF Corporation
Platforms
PC-9800 Series, Sharp X68000, PC (Microsoft Windows), FM Towns
Genres
Point-and-click, Adventure, Visual Novel
Themes
Action, Science fiction, Comedy, Erotic, Mystery, Romance
Game modes
Single player
Perspective
First person, Text
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Game data and artwork via IGDB.











