Disney's Donald Duck: Goin' Quackers cover art

Port

Disney's Donald Duck: Goin' Quackers

2000 · Nintendo GameCube · PlayStation 2 · Fighting · Platform

61IGDB player score
8 ratings

About this game

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Screenshots

Disney's Donald Duck: Goin' Quackers screenshotDisney's Donald Duck: Goin' Quackers screenshotDisney's Donald Duck: Goin' Quackers screenshot
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Game facts

Release date

Dec 13, 2000

Developer

Ubisoft Milan

Publisher

Ubi Soft Entertainment

Platforms

Nintendo GameCube, PlayStation 2

Genres

Fighting, Platform

Themes

Action, Comedy, Kids

Game modes

Single player

Franchise

Donald Duck, Disney

Perspective

Third person

Critic score

62 / 100 (1 reviews)

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More games to explore

Game data and artwork via IGDB.

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