
Port
Disney's Donald Duck: Goin' Quackers
61IGDB player score
8 ratings
About this game
Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.
Screenshots



Game facts
Release date
Dec 13, 2000
Developer
Ubisoft Milan
Publisher
Ubi Soft Entertainment
Platforms
Nintendo GameCube, PlayStation 2
Genres
Fighting, Platform
Themes
Action, Comedy, Kids
Game modes
Single player
Franchise
Donald Duck, Disney
Perspective
Third person
Critic score
62 / 100 (1 reviews)
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Disney's DuckTales1989 · Rated 84
Disney's Aladdin1993 · Rated 81
The Lion King1994 · Rated 77
Disney's Aladdin1993 · Rated 80
Disney's Chip 'n Dale Rescue Rangers1990 · Rated 79
Kingdom Hearts: Chain of Memories2004 · Rated 79More from Ubisoft Milan
More games to explore
Game data and artwork via IGDB.











