Donkey Kong 3: Dai Gyakushuu cover art

Game

Donkey Kong 3: Dai Gyakushuu

1984 · PC-8800 Series · Sharp X1 · FM-7 · NEC PC-6000 Series · Platform · Arcade

About this game

A semi-sequel to Donkey Kong 3, using different play mechanics and a completely new set of levels. Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley the Bugman's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la Galaga. Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots Donkey Kong to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from Rally-X will appear, and shooting it will net him 1,000 points.

Screenshots

Donkey Kong 3: Dai Gyakushuu screenshotDonkey Kong 3: Dai Gyakushuu screenshotDonkey Kong 3: Dai Gyakushuu screenshotDonkey Kong 3: Dai Gyakushuu screenshotDonkey Kong 3: Dai Gyakushuu screenshot
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Game facts

Release date

Aug 1, 1984

Developer

Hudson Soft

Publisher

Hudson Soft

Platforms

PC-8800 Series, Sharp X1, FM-7, NEC PC-6000 Series

Genres

Platform, Arcade

Themes

Action

Game modes

Single player

Franchise

Donkey Kong

Perspective

Side view

More in this series

More from Hudson Soft

More games to explore

Game data and artwork via IGDB.

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