
Port
Double Dragon II: The Revenge
75IGDB player score
36 ratings
About this game
Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.
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Trailers & videos
Gameplay Video
Game facts
Release date
Dec 22, 1989
Developer
Technos Japan
Publisher
Arc System Works, Technos Japan
Platforms
Nintendo 3DS, Wii, Family Computer, Wii U, Nintendo Entertainment System
Genres
Fighting, Hack and slash/Beat 'em up, Adventure, Arcade
Themes
Action
Game modes
Single player, Multiplayer
Franchise
Double Dragon
Perspective
Side view
More in this series
More from Technos Japan
More games to explore
Game data and artwork via IGDB.
















