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Earthworm Jim
About this game
Jim wasn't always a studly super-worm. He was once just a spineless, dirt-eater with no real mission in his life...
A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth. Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit. Jim overhears the Queen's plans for the suit and decides to meet this Princess...
Jim is a normal earthworm, until a special "super suit" falls from the sky and allows him to operate much like a human, with his "worm-part" acting as a head and the suit acting as arms, body, and legs. Jim's task is two-fold, he must evade the game's many antagonists, who are after him because they want the suit back, and also rescue and protect Princess What's-Her-Name from them. The game plays out with Jim eluding and defeating all enemies, and saving Princess What's-Her-Name. However, not only does she not return Jim's affection, but she is also crushed by the flying cow that was launched at the beginning of the game by Jim himself.
Screenshots








Game facts
Release date
Apr 30, 1996
Developer
Shiny Entertainment
Publisher
Activision, Interplay, Virgin Interactive Entertainment
Platforms
Linux, PC (Microsoft Windows), Mac, DOS
Genres
Shooter, Platform, Adventure
Themes
Action, Science fiction
Game modes
Single player
Franchise
Earthworm Jim
Perspective
Side view
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Game data and artwork via IGDB.

















