Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage cover art

Game

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage

1998 · PlayStation · Adventure

About this game

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage is a Ganbare Goemon game released for the PlayStation on December 23, 1998. Developed and published by Konami in Japan. It was released alongside Goemon's Great Adventure for the Nintendo 64. It was the second game in the series released for the PlayStation and also the second game in 3D, following Mystical Ninja Starring Goemon. The game plays from a top-down view and introduces a kick move to each character's repertoire of techniques.The game is played from a semi-isometric, fixed third person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to characters, buy items, etc. As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences. Combat has been revamped in order to include a fighting game style combo system, and as par for the series, numerous minigames are sprinkled in the game between stages and in special locations.

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Game facts

Release date

Dec 23, 1998

Developer

Konami

Publisher

Konami

Platforms

PlayStation

Genres

Adventure

Themes

Action

Game modes

Single player

Franchise

Mystical Ninja

Perspective

Bird view / Isometric

More in this series

More from Konami

More games to explore

Game data and artwork via IGDB.

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