
Game
Grand Prix Simulator
About this game
There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
Screenshots



Advertisement
Game facts
Release date
Dec 31, 1987
Developer
Codemasters
Publisher
Codemasters
Platforms
Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Amstrad CPC
Genres
Racing, Arcade
Themes
Action
Game modes
Single player, Multiplayer
Perspective
Bird view / Isometric
More from Codemasters
More games to explore
Game data and artwork via IGDB.
Advertisement
Advertisement











