Hunchback II: Quasimodo's Revenge cover art

Game

Hunchback II: Quasimodo's Revenge

1984 · Commodore C64/128/MAX · ZX Spectrum · Amstrad CPC · Platform

About this game

On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.

Screenshots

Hunchback II: Quasimodo's Revenge screenshotHunchback II: Quasimodo's Revenge screenshotHunchback II: Quasimodo's Revenge screenshotHunchback II: Quasimodo's Revenge screenshot
Advertisement

Trailers & videos

Gameplay Video

Game facts

Release date

Nov 1, 1984

Developer

Ocean Software

Publisher

Ocean Software

Platforms

Commodore C64/128/MAX, ZX Spectrum, Amstrad CPC

Genres

Platform

Themes

Action, Fantasy

Game modes

Single player

Franchise

The Hunchback of Notre-Dame

Perspective

Side view

More in this series

More from Ocean Software

More games to explore

Game data and artwork via IGDB.

Advertisement
Advertisement