Interphase cover art

Game

Interphase

1989 · Atari ST/STE · DOS · Amiga · Shooter · Puzzle · Strategy

About this game

In a dystopian cyberpunk future, The Dreamtrack Corporation has cornered the entertainment market, selling DreamTracks, dreamed or imagined adventures and experiences which can be enjoyed by consumers. The player is Chad, a DreamTrack Dreamer who has discovered that Dreamtrack Corporation is using the DreamTracks to destroy people's minds. He decides to break into Dreamtrack HQ. To overcome the high-tech security systems, his girlfriend, Kaf-E, agrees to break into the building physically, while Chad enters a virtual reality world, inspired by Neuromancer, in order to hack into and disable the computer-controlled defences. The action mostly takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.

Screenshots

Interphase screenshotInterphase screenshot
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Game facts

Release date

Dec 31, 1989

Developer

The Assembly Line

Publisher

Image Works

Platforms

Atari ST/STE, DOS, Amiga

Genres

Shooter, Puzzle, Strategy, Adventure

Themes

Action, Science fiction

Game modes

Single player

Perspective

First person, Bird view / Isometric

More from The Assembly Line

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Game data and artwork via IGDB.

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