Lumines Electronic Symphony cover art

Game

Lumines Electronic Symphony

2012 · PlayStation Vita · Music · Puzzle

83IGDB player score
16 ratings

About this game

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

Screenshots

Lumines Electronic Symphony screenshotLumines Electronic Symphony screenshotLumines Electronic Symphony screenshotLumines Electronic Symphony screenshotLumines Electronic Symphony screenshot
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Game facts

Release date

Feb 15, 2012

Developer

Q Entertainment

Publisher

Ubisoft Entertainment

Platforms

PlayStation Vita

Genres

Music, Puzzle

Themes

Kids

Game modes

Single player, Multiplayer

Perspective

Side view

Critic score

87 / 100 (4 reviews)

More from Q Entertainment

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Game data and artwork via IGDB.

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