
Game
Max Payne 2: The Fall of Max Payne
85IGDB player score
1,075 ratings
Previously Take
An 85 average from 1,075 ratings: not perfect, but the kind of game people keep recommending anyway. A shooter with thriller in its DNA — loud, fast, and built for repeat runs. No multiplayer, no problem — the campaign carries the whole thing. A 2003 original that still holds up — they don't make them like this anymore, literally.
About this game
Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.
In Max Payne 2, the player controls Max Payne, a former DEA agent for the NYPD and a fugitive framed for murder of his best friend and fellow cop Alex. Two years after the events of the first game, Max has cleared his name and is now an NYPD detective. He reunites with Mona Sax, whom he met in the previous game, as they set out to resolve a conspiracy of death and betrayal, finding the Inner Circle in the center of it all.
Screenshots






Trailers & videos
Trailer
Gameplay Video
Game facts
Release date
Oct 14, 2003
Developer
Remedy Entertainment
Publisher
Rockstar Games
Platforms
Xbox, PlayStation 3, PC (Microsoft Windows), Xbox 360, PlayStation 2
Genres
Shooter
Themes
Action, Thriller
Game modes
Single player
Franchise
Max Payne
Perspective
Third person
Critic score
84 / 100 (6 reviews)
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Game data and artwork via IGDB.


















