Mindwheel cover art

Game

Mindwheel

1985 · Atari 8-bit · Commodore C64/128/MAX · Atari ST/STE · DOS · Apple II · Adventure

About this game

An electronic novel where the protagonist must dive into the minds of four deceased powerful figures in order to save the world from destruction.

In a dystopian future on the brink of collapse, Arch-Senator Hay-Seuss Pederson faces an enraged mob protesting outside the Palace of Post-Technological Studies. As society teeters on the edge of disaster, Pederson is summoned to the White House, where President Helen Honda and her advisors debate last-ditch efforts to save civilization. Pederson proposes using the Virgil Device, a controversial neuro-electronic propulsion experiment, as humanity’s final hope. Dr. Virgil, a renowned scientist and poet, is called upon to prepare the device for an urgent experiment. The next morning, an unnamed protagonist arrives for the mission, experiencing eerie visions and a sense of foreboding. Virgil explains the objective: the protagonist must travel through the minds of four powerful historical figures to retrieve The Wheel of Wisdom, an ancient artifact said to hold the key to humanity’s survival. The journey will culminate in an encounter with The Cave Master, the prehistoric being responsible for civilization’s earliest innovations. As the experiment begins, surreal images hint at the trials ahead, and the Mindwheel starts to turn.

Screenshots

Mindwheel screenshot
Advertisement

Trailers & videos

Gameplay Video

Game facts

Release date

Mar 1, 1985

Developer

Synapse Software Corporation

Publisher

Brøderbund Software

Platforms

Atari 8-bit, Commodore C64/128/MAX, Atari ST/STE, DOS, Apple II

Genres

Adventure

Themes

Science fiction

Game modes

Single player

Perspective

Text

More from Synapse Software Corporation

More games to explore

Game data and artwork via IGDB.

Advertisement
Advertisement