Ms. Pac-Man cover art

Port

Ms. Pac-Man

1983 · Atari 2600 · Arcade

About this game

Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether).

Screenshots

Ms. Pac-Man screenshotMs. Pac-Man screenshotMs. Pac-Man screenshot
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Game facts

Release date

Dec 31, 1983

Developer

General Computer Corporation (GCC)

Publisher

Atari

Platforms

Atari 2600

Genres

Arcade

Themes

Action

Game modes

Single player

Franchise

Pac-Man

Perspective

Bird view / Isometric

More in this series

More from General Computer Corporation (GCC)

More games to explore

Game data and artwork via IGDB.

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