NERO: Neuro-Evolving Robotic Operatives cover art

Game

NERO: Neuro-Evolving Robotic Operatives

2005 · PC (Microsoft Windows) · Simulator · Strategy

About this game

NERO is an example of a new genre of games, called Machine Learning Games. Although it resembles some RTS games, there are three important differences: (1) in NERO the agents are embedded in a 3D physics simulation, (2) the agents are trainable, and (3) the game consists of two distinct phases of play. In the first phase individual players deploy agents, i.e. simulated robots, in a "sandbox" and train them to the desired tactical doctrine. Once a collection of robots has been trained, a second phase of play (either battle or territory mode) allows players to pit their robots in a battle against robots trained by some other player, to see how effective their training was. The training phase is the most innovative aspect of game play in NERO, and is also the most interesting from the perspective of AI research.

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Game facts

Release date

Jun 1, 2005

Developer

DMC/IC2

Publisher

DMC/IC2

Platforms

PC (Microsoft Windows)

Genres

Simulator, Strategy

Themes

Science fiction

Game modes

Multiplayer

Perspective

Third person

More games to explore

Game data and artwork via IGDB.

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