Ninja-kun: Ashura no Shou cover art

Port

Ninja-kun: Ashura no Shou

1987 · MSX2 · Platform

About this game

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.

Screenshots

Ninja-kun: Ashura no Shou screenshotNinja-kun: Ashura no Shou screenshotNinja-kun: Ashura no Shou screenshotNinja-kun: Ashura no Shou screenshot
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Game facts

Release date

Dec 31, 1987

Developer

Opera House

Publisher

HAL Laboratory

Platforms

MSX2

Genres

Platform

Themes

Action

Game modes

Single player

Perspective

Side view

Editions & related releases

More from Opera House

More games to explore

Game data and artwork via IGDB.

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