Nodes of Yesod cover art

Game

Nodes of Yesod

1985 · Commodore C64/128/MAX · ZX Spectrum · Amstrad CPC · Platform

90IGDB player score
1 ratings

About this game

Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith. Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys.

Screenshots

Nodes of Yesod screenshotNodes of Yesod screenshotNodes of Yesod screenshotNodes of Yesod screenshotNodes of Yesod screenshot
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Trailers & videos

Gameplay Video

Game facts

Release date

Jun 25, 1985

Developer

Odin Computer Graphics Ltd.

Publisher

Odin Computer Graphics Ltd.

Platforms

Commodore C64/128/MAX, ZX Spectrum, Amstrad CPC

Genres

Platform

Themes

Action, Science fiction

Game modes

Single player

Perspective

Side view

Critic score

90 / 100 (1 reviews)

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Game data and artwork via IGDB.

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