
Game
Project Save the Kiddins
About this game
A charity spin-off of the Dayshift at Freddy's series in which Jack Kennedy must defend himself against angry, haunted animatronics during his night shifts at Freddy's location #1.
The year is 1993, six years after the events of DSaF 2 and the Bite of '87 that sent the Fazbender enterprise into financial decline. Playing as "orange guy" Jack Kennedy once again, you must survive five nights at Freddy Fazbender's location #1 in Hurricane, Utah, once again defending yourself from violent, haunted animatronics who want you dead, only this time at night instead of daytime. All the while, you are accompanied by training tapes recorded by a familiar New York accent who, as the nights and the recordings go on, seems to have been searching for you ever since you parted ways with him in '87. However, in the end, the animatronics get the better of you even after five nights of surviving them, and the purple menace, tricked by the spirits of the children whom he took years ago, becomes springlocked in his iconic suit before he can finally reunite with his old partner.
Screenshots





Game facts
Release date
Aug 4, 2017
Developer
DirectDoggo
Publisher
DirectDoggo
Platforms
PC (Microsoft Windows)
Genres
Indie
Themes
Horror, Comedy
Game modes
Single player
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Game data and artwork via IGDB.









