Puyo Puyo 2 cover art

Port

Puyo Puyo 2

1994 · Wii · Sega Mega Drive/Genesis · Puzzle · Arcade

About this game

The object of this head-to-head puzzle game is to clear your grid of falling patterns called puyos by forming chains of four or more same-colored puyos in a straight line or one of several geometric patterns.

This head-to-head puzzle game tasks players with clearing their grid of falling pieces, known as puyos, by arranging four or more of the same colour into straight lines or other recognised patterns. Its competitive element comes from the fact that clearing puyos sends random filler pieces to the opponent’s grid. Larger clears generate more filler, increasing the pressure on the opposing player. A round is won by filling the opponent’s grid to the top. The game also includes a light narrative framework for solo or multiplayer play.

Unlike the first game’s linear Scenario mode, *Tsu* centres on a tower-based main mode in which Arle Nadja selects opponents through a roulette system. Each floor has an experience-point requirement that must be met to progress. If all opponents on a floor are defeated before reaching that target, a final extra opponent appears. If the required total is still not reached after that battle, Arle is expelled from the tower, and the game ends.

Screenshots

Puyo Puyo 2 screenshotPuyo Puyo 2 screenshotPuyo Puyo 2 screenshotPuyo Puyo 2 screenshotPuyo Puyo 2 screenshotPuyo Puyo 2 screenshot
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Game facts

Release date

Dec 2, 1994

Developer

Compile

Publisher

Sega

Platforms

Wii, Sega Mega Drive/Genesis

Genres

Puzzle, Arcade

Themes

Action, Fantasy

Game modes

Single player

Franchise

Puyo Puyo

Perspective

Side view

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Game data and artwork via IGDB.

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