
Expanded Game
Radiant Silvergun
About this game
The home port of Radiant Silvergun for the Sega Saturn includes the original arcade game, as well as an added story mode, featuring new FMV sunscreens as well as remixed and reorder stages, five new bosses, and the ability to carry over weapon upgrades after a game over.
Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time: The game is designed so that there is almost always a 'right' weapon for any situation. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. For example, a boss may have two sections located on either side of the screen. You could immediately go up to one and begin shooting it with a vulcan, or you could hover in the centre and hit both at the same time with the side bombs. This would increase your chance of obtaining the bonus before the time limit runs out and the boss self-destructs. The game rewards players for "chaining" enemies of just one of three colors, red, blue, or yellow. Whenever the player kills three enemies that are of the same color, who can obtain a points bonus. This also facilitates faster upgrading of weapons.
Screenshots








Trailers & videos
Gameplay Video
Game facts
Release date
Jul 23, 1998
Developer
Treasure
Publisher
ESP
Platforms
Sega Saturn
Genres
Shooter, Arcade
Themes
Science fiction
Game modes
Single player, Multiplayer, Co-operative
Perspective
Bird view / Isometric
Editions & related releases
More from Treasure
More games to explore
Game data and artwork via IGDB.












