RoboCop 3 cover art

Game

RoboCop 3

1992 · Commodore C64/128/MAX · ZX Spectrum · Shooter · Platform

About this game

Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.

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Trailers & videos

Gameplay video

Game facts

Release date

Dec 31, 1992

Developer

Probe Software

Publisher

Ocean Software

Platforms

Commodore C64/128/MAX, ZX Spectrum

Genres

Shooter, Platform

Themes

Action, Science fiction

Game modes

Single player

Franchise

RoboCop

Perspective

First person, Side view

More in this series

More from Probe Software

More games to explore

Game data and artwork via IGDB.

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