
Game
RollerCoaster Tycoon
83IGDB player score
229 ratings
Previously Take
An 83 average from its 229 true believers. Slow-burn strategy: business, sandbox, tough calls, and the sweet pain of one more turn. One player, no compromises. This was built for the solo run.
About this game
The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
Screenshots








Trailers & videos
Gameplay video
Trailer
Game facts
Release date
Mar 31, 1999
Developer
Chris Sawyer Productions, Frontier Developments
Publisher
Atari, Inc., Hasbro Interactive, MicroProse Software, Inc.
Platforms
Xbox, PC (Microsoft Windows)
Genres
Simulator, Strategy
Themes
Business, Sandbox
Game modes
Single player
Perspective
Bird view / Isometric
Critic score
83 / 100 (2 reviews)
Editions & related releases
More from Chris Sawyer Productions
More games to explore
Game data and artwork via IGDB.













