RollerCoaster Tycoon cover art

Game

RollerCoaster Tycoon

1999 · Xbox · PC (Microsoft Windows) · Simulator · Strategy

83IGDB player score
229 ratings

Previously Take

An 83 average from its 229 true believers. Slow-burn strategy: business, sandbox, tough calls, and the sweet pain of one more turn. One player, no compromises. This was built for the solo run.

About this game

The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.

Screenshots

RollerCoaster Tycoon screenshotRollerCoaster Tycoon screenshotRollerCoaster Tycoon screenshotRollerCoaster Tycoon screenshotRollerCoaster Tycoon screenshotRollerCoaster Tycoon screenshotRollerCoaster Tycoon screenshotRollerCoaster Tycoon screenshot
Advertisement

Trailers & videos

Gameplay video

Trailer

Game facts

Release date

Mar 31, 1999

Developer

Chris Sawyer Productions, Frontier Developments

Publisher

Atari, Inc., Hasbro Interactive, MicroProse Software, Inc.

Platforms

Xbox, PC (Microsoft Windows)

Genres

Simulator, Strategy

Themes

Business, Sandbox

Game modes

Single player

Perspective

Bird view / Isometric

Critic score

83 / 100 (2 reviews)

Editions & related releases

More from Chris Sawyer Productions

More games to explore

Game data and artwork via IGDB.

Advertisement
Advertisement