Sakura Wars: So Long, My Love cover art

Game

Sakura Wars: So Long, My Love

2005 · Wii · PlayStation 2 · Role-playing (RPG) · Simulator · Strategy

78IGDB player score
8 ratings

About this game

Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat. Once transformed, weapons and movement methods will change as well. For example, the hero's ground mode utilizes a sword as his main weapon, but in jet mode he will use long-range missiles.

Screenshots

Sakura Wars: So Long, My Love screenshotSakura Wars: So Long, My Love screenshotSakura Wars: So Long, My Love screenshotSakura Wars: So Long, My Love screenshotSakura Wars: So Long, My Love screenshotSakura Wars: So Long, My Love screenshotSakura Wars: So Long, My Love screenshotSakura Wars: So Long, My Love screenshot
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Trailers & videos

Trailer

Gameplay Trailer

Game facts

Release date

Jul 7, 2005

Developer

Global Entertainment R&D Dept. 2, Red Entertainment

Publisher

NIS America, Sega

Platforms

Wii, PlayStation 2

Genres

Role-playing (RPG), Simulator, Strategy, Tactical, Adventure, Visual Novel

Themes

Action, Romance

Game modes

Single player

Franchise

Sakura Wars

Perspective

Third person, Text

Critic score

74 / 100 (3 reviews)

More in this series

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Game data and artwork via IGDB.

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