Scuba Dive cover art

Game

Scuba Dive

1983 · Commodore C64/128/MAX · ZX Spectrum · Arcade

About this game

The aim of the game was simple yet unique. Starting with three divers (lives) on a motor boat you were to drop into the deep blue and gather underwater riches such as pearls and treasure. Nothing like this had been released on the ZX Spectrum before, a game based around wet suit shenanigans was totally original. Controlling your sprite was a little tricky at first, but once you got the hang of it you would be moving through the underwater caverns with the grace of Shelly Winters. Well nearly. You could rotate your character clockwise or anti-clockwise then 'swim' in the direction you were facing. Acceleration to full speed took a couple of seconds (realistic) as did slowing down to a halt (again, realistic). It was up to you to collect pearls from oyster shells (which would open and shut, timing to swoop in and nab the pearl was key), and to locate lost treasure (but only in the deepest parts of the underwater cavern). There were hazards to avoid in the water such as sharks, jellyfish, eels and giant octupus. Colliding with any of these would take away one of your lives and lose all three and it was game over.

Screenshots

Scuba Dive screenshotScuba Dive screenshotScuba Dive screenshotScuba Dive screenshotScuba Dive screenshot
Advertisement

Trailers & videos

Gameplay Video

Game facts

Release date

Feb 1, 1983

Developer

Durell Software

Publisher

Durell Software

Platforms

Commodore C64/128/MAX, ZX Spectrum

Genres

Arcade

Themes

Action

Game modes

Single player

Perspective

Side view

More from Durell Software

More games to explore

Game data and artwork via IGDB.

Advertisement
Advertisement