Skautfold: Shrouded in Sanity cover art

Game

Skautfold: Shrouded in Sanity

2016 · PlayStation 4 · PC (Microsoft Windows) · PlayStation 5 · Xbox One · Nintendo Switch · Role-playing (RPG) · Adventure · Indie

80IGDB player score
2 ratings

About this game

"A survival-horror game inspired by Resident Evil 1, Dark Souls, and Eternal Darkness." "Shrouded in Sanity is an isometric survival horror action game, with minimal rpg elements and an open world approach. Immersion is the focus here, avoiding non diegetic sounds and music. Heavily inspired by the souls series of games, but focusing much more on survival and horror."

"Set in the alternative historical setting of 1897 Angelic Empire of Britannia, your contract will order you to eliminate the source of the unnatural fog enveloping the Berelai Manor. Discover the secrets of the estate, as you look for answers among the violent inhabitants. A strange and repelling madness took hold of the servants roaming the halls, and they will attack on sight, for their madness is one rooted in a deeper understanding of cosmic insignificance. To repel the maddening horrors, your Iaito cane, and Waltham A9 hand canon will aid you. To mend your injuries your Vitae concoctions will offer healing. Beware, whatever unearthly events have transpired, your sanity will be tested as the truth unfolds in this hungry all-consuming Fog."

Screenshots

Skautfold: Shrouded in Sanity screenshotSkautfold: Shrouded in Sanity screenshotSkautfold: Shrouded in Sanity screenshotSkautfold: Shrouded in Sanity screenshotSkautfold: Shrouded in Sanity screenshotSkautfold: Shrouded in Sanity screenshot
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Trailers & videos

Trailer

Game facts

Release date

May 27, 2016

Developer

Steve Gal

Publisher

Pugware, Steve Gal

Platforms

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Genres

Role-playing (RPG), Adventure, Indie

Themes

Action, Fantasy, Horror, Survival, Historical

Game modes

Single player

Perspective

Side view

More from Steve Gal

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Game data and artwork via IGDB.

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