Sonic Color Contrast cover art

Mod

Sonic Color Contrast

2013 · Sega Mega Drive/Genesis · Platform

About this game

Sonic Color Contrast is a modification of Sonic 1 in which South Island is drained of it's color and must be restored through color monitor each zone has a Hub world where all 3 acts are accessed. To get to the next zone Sonic must restore all color to the Hub and All 3 Acts of a Zone, then the next zone will become accessible. There are new power-ups added such as a Sheild that increases jump height, and a reset power-up which resets the level. This lets the player search for color monitors they may have missed, sonic has no new moves, same as Sonic 1, this means no Spindash. The game features an intro cutscene aswell.

Sonic has been on some strange adventures, but none more strange than this one as one day Sonic returns to south island hoping to take a break from Dr. Eggman's shenanigans. Unfortunately today isn't his lucky day as Dr. Eggman has built a color extraction machine and using it drains all the color from south island even Sonic's blue quills aren't safe! However to avoid overloading the machine, Dr. Eggman has offloaded some of the color energy to monitors, once sonic catches wind of this, he sets out to restore color to all the Zones of South Island by busting them open or collecting the 7 emeralds.

Screenshots

Sonic Color Contrast screenshotSonic Color Contrast screenshot
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Trailers & videos

Trailer

Game facts

Release date

Jan 8, 2013

Developer

TheInvisibleSun

Publisher

Sonic Retro

Platforms

Sega Mega Drive/Genesis

Genres

Platform

Themes

Action

Game modes

Single player

Perspective

Side view

Editions & related releases

More games to explore

Game data and artwork via IGDB.

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