Summon Night: Swordcraft Story cover art

Game

Summon Night: Swordcraft Story

2003 · Game Boy Advance · Role-playing (RPG)

84IGDB player score
22 ratings

About this game

Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.

Three years after your father was lost, you are an apprentice Craftknight. A tournament is held to find the next Craftlord and you're in it. But first, you need a weapon. Unlike many RPGs, you cannot find or buy weapons to use in this game. Instead, you must learn to make your own weapons. To make a weapon, you'll need to know the technique of making a specific weapon as well as the raw materials to make it with. You aren't alone in the game. As a partner, you will get a Guardian Beast who will offer magic to help you in your battles as well as helping you make your weapons. You can get four different Guardian Beasts depending on your choices, each with different abilities. Besides the tournament, you need to gather raw materials to make better weapons by travelling through a large dungeon and battling the creatures you find there in a side-scrolling battlefield similar to Tales of Phantasia. You will also have the opportunity to spend time with your summon creature and certain other characters each night. Who you choose to spend time with will affect the story somewhat.

Screenshots

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Trailers & videos

Gameplay Video

Game facts

Release date

Apr 25, 2003

Developer

Flight-Plan

Publisher

Atlus, Banpresto

Platforms

Game Boy Advance

Genres

Role-playing (RPG)

Themes

Action, Comedy

Game modes

Single player, Multiplayer

Perspective

Bird view / Isometric, Side view

More from Flight-Plan

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Game data and artwork via IGDB.

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