The Addams Family cover art

Port

The Addams Family

1992 · Commodore C64/128/MAX · ZX Spectrum · Amstrad CPC · Platform

67IGDB player score
3 ratings

About this game

The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's). The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully.

The Addams Family's lawyer, Tully Alford, has taken control of their Gothic mansion and imprisoned Morticia Addams, Pugsley Addams, Wednesday Addams, Granny and Uncle Fester. The player controls Gomez Addams as he explores the various rooms in the mansion, locating items and battling monsters, until he has located all of the lost family members. The game has an almost completely open-world format, unusual for games of this era, which gives players the freedom to choose what order they will save the family members in. However, Gomez cannot save Morticia until the rest of the family is rescued.

Screenshots

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Trailers & videos

ZX Spectrum Gameplay

Amstrad CPC Gameplay

Commodore 64 Gameplay

Game facts

Release date

Dec 31, 1992

Developer

Ocean Software

Publisher

Erbe Software, Ocean Software, Paramount Pictures, The Hit Squad

Platforms

Commodore C64/128/MAX, ZX Spectrum, Amstrad CPC

Genres

Platform

Themes

Horror, Comedy

Game modes

Single player

Franchise

The Addams Family

Perspective

Side view

More in this series

More from Ocean Software

More games to explore

Game data and artwork via IGDB.

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