The Bard's Tale II: The Destiny Knight cover art

Game

The Bard's Tale II: The Destiny Knight

1986 · Apple IIGS · Commodore C64/128/MAX · DOS · Amiga · Apple II · Role-playing (RPG)

80IGDB player score
14 ratings

About this game

When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.

Screenshots

The Bard's Tale II: The Destiny Knight screenshotThe Bard's Tale II: The Destiny Knight screenshotThe Bard's Tale II: The Destiny Knight screenshot
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Trailers & videos

Gameplay video

Game facts

Release date

Dec 31, 1986

Developer

Interplay Productions

Publisher

Electronic Arts

Platforms

Apple IIGS, Commodore C64/128/MAX, DOS, Amiga, Apple II

Genres

Role-playing (RPG)

Themes

Fantasy

Game modes

Single player

Franchise

The Bard's Tale

Perspective

First person

More in this series

More from Interplay Productions

More games to explore

Game data and artwork via IGDB.

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