Tilt cover art

Game

Tilt

1990 · Commodore C64/128/MAX · ZX Spectrum · Arcade

About this game

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

Screenshots

Tilt screenshotTilt screenshotTilt screenshot
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Game facts

Release date

Dec 31, 1990

Developer

Codemasters

Publisher

Codemasters

Platforms

Commodore C64/128/MAX, ZX Spectrum

Genres

Arcade

Themes

Action

Game modes

Single player

Perspective

Bird view / Isometric

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Game data and artwork via IGDB.

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