We Love Katamari cover art

Game

We Love Katamari

2005 · PlayStation 2 · Puzzle · Adventure

89IGDB player score
53 ratings

Previously Take

An 89 average flying under the radar. Worth knowing about before everyone else finds it. An adventure game leaning hard into comedy, party — more about the journey than the destination. The story is the main course; the multiplayer is the reason it's still installed years later.

About this game

We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.

We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)

Screenshots

We Love Katamari screenshotWe Love Katamari screenshotWe Love Katamari screenshotWe Love Katamari screenshotWe Love Katamari screenshot
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Trailers & videos

Gameplay Video

Game facts

Release date

Jul 6, 2005

Developer

Keita Takahashi, Now Production

Publisher

Electronic Arts, Namco

Platforms

PlayStation 2

Genres

Puzzle, Adventure

Themes

Action, Comedy, Party

Game modes

Single player, Multiplayer, Split screen

Perspective

Third person

Critic score

89 / 100 (2 reviews)

Editions & related releases

More from Keita Takahashi

More games to explore

Game data and artwork via IGDB.

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