Wing Commander cover art

Game

Wing Commander

1990 · Amiga CD32 · Super Nintendo Entertainment System · PC (Microsoft Windows) · Mac · DOS · FM Towns · Shooter · Simulator

81IGDB player score
41 ratings

About this game

Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".

The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his call sign. The pilot (known in-production to Origin personnel as "Bluehair", after his most notable feature) quickly rises through the ranks of the flight wing and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature, and eventually the Claw is forced to retreat.

Screenshots

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Trailers & videos

Gameplay video

Game facts

Release date

Sep 26, 1990

Developer

Origin Systems

Publisher

ASCII Corporation, Fujitsu Interactive, GameTap Entertainment, Mindscape

Platforms

Amiga CD32, Super Nintendo Entertainment System, PC (Microsoft Windows), Mac, DOS, FM Towns, Amiga, Sega CD, Super Famicom

Genres

Shooter, Simulator

Themes

Action, Science fiction

Game modes

Single player

Perspective

First person

Editions & related releases

More from Origin Systems

More games to explore

Game data and artwork via IGDB.

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