Wing War cover art

Game

Wing War

1983 · ColecoVision · Atari 2600 · ZX Spectrum · Texas Instruments TI-99 · Adventure · Arcade

About this game

Wing War is a rather unique game that was only available in Europe, even though it was announced for the US market and is the only Imagic title that was not released in the US. The gameplay is a little like the classic arcade game Joust, except it's a bit more complex and involves a lot of exploration. A mystical dragon sets out to find crystals of fire, air, and water, in order to gain special powers, and eggs which will hatch into new dragons. The dragon must defeat enemies by shooting fireballs, which is accomplished by pushing the joystick upwards and in the direction the player wishes to shoot in. Some enemies can be killed with one shot, others with two, and some take more and more fireballs to be killed as the game progresses. What is truly unique about this game is that the fire and water crystals must never be dropped off consecutively, or else they will destroy one another. An air crystal must separate the two. Also, players must learn to conserve fireballs, otherwise they will find they have no way of defending themselves against their enemies. Wing War is a very unique game, and a shame it was never released in the United States.

Screenshots

Wing War screenshotWing War screenshotWing War screenshotWing War screenshotWing War screenshot
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Trailers & videos

Gameplay Video

Game facts

Release date

Dec 31, 1983

Developer

Imagic

Publisher

Imagic

Platforms

ColecoVision, Atari 2600, ZX Spectrum, Texas Instruments TI-99

Genres

Adventure, Arcade

Themes

Action, Fantasy

Game modes

Single player

Perspective

Side view

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Game data and artwork via IGDB.

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