Zork II: The Wizard of Frobozz cover art

Game

Zork II: The Wizard of Frobozz

1981 · PDP-11 · Atari 8-bit · Commodore C64/128/MAX · TRS-80 Color Computer · Atari ST/STE · Commodore 16 · Adventure

47IGDB player score
17 ratings

About this game

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

Screenshots

Zork II: The Wizard of Frobozz screenshotZork II: The Wizard of Frobozz screenshotZork II: The Wizard of Frobozz screenshotZork II: The Wizard of Frobozz screenshot
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Game facts

Release date

Nov 1, 1981

Developer

Infocom

Publisher

Infocom

Platforms

PDP-11, Atari 8-bit, Commodore C64/128/MAX, TRS-80 Color Computer, Atari ST/STE, Commodore 16, Mac, DOS, Tatung Einstein, Amiga

Genres

Adventure

Themes

Fantasy

Game modes

Single player

Perspective

Text

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Game data and artwork via IGDB.

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