
Game
Zork II: The Wizard of Frobozz
47IGDB player score
17 ratings
About this game
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.
Screenshots




Game facts
Release date
Nov 1, 1981
Developer
Infocom
Publisher
Infocom
Platforms
PDP-11, Atari 8-bit, Commodore C64/128/MAX, TRS-80 Color Computer, Atari ST/STE, Commodore 16, Mac, DOS, Tatung Einstein, Amiga
Genres
Adventure
Themes
Fantasy
Game modes
Single player
Perspective
Text
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