Nightcrawler is the face of Marvel Rivals' Season 11 update, live November 13. The more practical reason to open your settings is quieter: Version 20261113 adds two optional changes, and neither one does anything until you turn it on.
NetEase laid both out in the patch notes published November 11. One is an experimental PC client switched on through the launcher. The other is a controller setting called Aim Assist Target Prediction. Installing the update changes neither — the choice is left to each player, on purpose.
The PC option downloads a different client
Turn the experiment on in the PC launcher and the launcher downloads and applies a separate optimized client. NetEase built it with a new Intel compiler and profile-guided optimization — the compiler studies how the program actually runs, then concentrates its tuning on the code paths a match uses most.
NetEase expects that build to improve CPU performance by approximately 10%, with steadier frame rates in complicated fights. Read that number for exactly what it is: the developer's expectation, printed in its own patch notes. It is not a benchmark. The notes name no test machines and no measurement method, and Previously has not tested the client in-game — so nobody here is promising you 10% more frames per second.
The feature is labeled experimental, and NetEase asks anyone who hits anomalies or stability problems to report them to customer support. Treat it as a test you can walk away from, not a required step for playing the season.
Controller players get a separate switch
Aim Assist Target Prediction solves a narrower problem. NetEase says the reworked aim assist makes switching between multiple targets quicker and more natural, while preserving the aiming feel players already have as much as possible — tracking and flicking should feel smoother, not different.
It lands in Settings as an optional feature precisely because players have settled control habits; NetEase's notes say it takes effect only when a player actively enables it. If your aim already feels right, nothing about your next match changes.
The honest test is your own: turn it on in a familiar mode, play a few fights where targets crowd together, and keep it only if target switching feels better to you. Previously has not tested the setting in-game and does not present it as a competitive advantage.
Two switches, two different machines
The two options never touch each other. The PC client is about how the game runs; Target Prediction is about how a controller aim moves between enemies. Enabling one says nothing about the other, and skipping both costs you nothing but the experiment itself.
The update itself began November 13 at 09:00 UTC, with maintenance estimated at two hours — NetEase's estimate, not an independently verified server-return time. If a switch isn't where you expect it, check the game version first; both options ride on Version 20261113 being installed.
Sources · 5 sources
- Marvel Rivals — Version 20261113 patch notes (published November 11, 2026)
- Marvel Rivals — Season 11 Dev Vision Vol. 23 dev diary (November 12, 2026)
- Marvel Rivals (official YouTube) — Season 11: Doomsday // Dev Vision Vol. 23
- Steam — Marvel Rivals official store listing (screenshots)
- Artwork: Marvel Rivals / Marvel Games / NetEase Games — official Dev Vision Vol. 23 art via the Marvel Rivals YouTube channel; gameplay screenshots from the game's official Steam store listing.






