
Expansion
Command & Conquer: Red Alert 2 - Yuri's Revenge
82IGDB player score
142 ratings
Previously Take
An 82 average that undersells it — ask the 142 people who rated it. Slow-burn strategy: fantasy, science fiction, tough calls, and the sweet pain of one more turn. Come for the campaign, stay because your friends won't let you leave the lobby.
About this game
The game begins with a presidential briefing in the White House concerning Yuri and how he has begun his take over of the world through mind control. Yuri interrupts the briefing to explain how he plans to take over the world, telling the American President Michael Dugan that he has a network of Psychic Dominators around the world, which he is now beginning to reveal. One of Yuri's Psychic Dominators is on Alcatraz Island in San Francisco, which Yuri activates just before ending his transmission to the White House. The President immediately calls in an airstrike on the device, but all the attacking aircraft were shot down, although one crashes into the nuclear reactor on the island, causing the device to lose power and to not function. Despite this, Yuri activates his other Psychic Dominators around the world and the majority of the planet quickly succumbs to Yuri's mind-control.
The storyline picks up right where the canonical Allied ending from Red Alert 2 left off. While the Allies concentrated on regaining territory and fighting off forces loyal to the now former Soviet Premier Romanov, the latter's advisor Yuri secretly raised an army of his own, using his immense knowledge of psionics and genetic mutation. As Yuri announces his presence and plans, a global network of devices called psychic dominators comes online in an attempt to enslave the entire world. The American president Dugan orders an air strike to destroy one of these devices on Alcatraz island, and although the attack failed, a crashed Harrier damaged the device's power supply. As all other psychic dominators go online, the Allies attempt to power a time machine to stop these events from occurring. At this point in the storyline, the player chooses to side with the Allies, or to join the Soviets and steal the time machine to also defeat Yuri, but at the same time restore the Soviet Union to power. Yuri's army does not get a singleplayer campaign, which is the first and only time in a series where a playable faction does not get singleplayer content.
Screenshots



Trailers & videos
Trailer
Game facts
Release date
Oct 9, 2001
Developer
Westwood Studios
Publisher
Electronic Arts
Platforms
PC (Microsoft Windows)
Genres
Real Time Strategy (RTS), Strategy
Themes
Fantasy, Science fiction, Historical
Game modes
Single player, Multiplayer, Co-operative
Franchise
Command & Conquer
Perspective
Bird view / Isometric
More in this series
Command & Conquer: Red Alert 22000 · Rated 88
Command & Conquer: Red Alert1996 · Rated 85
Command & Conquer1995 · Rated 84
Command & Conquer: Generals2003 · Rated 80
Command & Conquer 3: Tiberium Wars2007 · Rated 82
Command & Conquer: Tiberian Sun1999 · Rated 82
Command & Conquer: Generals - Zero Hour2003 · Rated 84
Command & Conquer: Red Alert 32008 · Rated 75More from Westwood Studios
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