
Port
Double Dragon
66IGDB player score
32 ratings
About this game
The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.
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Trailers & videos
Gameplay Video
Game facts
Release date
Apr 8, 1988
Developer
Arc System Works, Technos Japan
Publisher
Arc System Works, Technos Japan
Platforms
Arcade, Wii, Family Computer, Wii U, Nintendo Entertainment System
Genres
Fighting, Hack and slash/Beat 'em up, Arcade
Themes
Action
Game modes
Single player, Multiplayer
Franchise
Double Dragon
Perspective
Side view
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Game data and artwork via IGDB.



















