
Game
Metal Slug 6
80IGDB player score
51 ratings
Previously Take
A respectable 80 average that never found its audience. An adventure game leaning hard into warfare — more about the journey than the destination. One player, no compromises. This was built for the solo run.
About this game
Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.
Screenshots



Game facts
Release date
Feb 24, 2006
Developer
SNK Playmore
Publisher
SNK Playmore, Sega
Platforms
Arcade, PlayStation 2
Genres
Shooter, Platform, Adventure, Arcade
Themes
Action, Warfare
Game modes
Single player, Co-operative
Franchise
Metal Slug
Perspective
Side view
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Game data and artwork via IGDB.



















