Metal Slug 6 cover art

Game

Metal Slug 6

2006 · Arcade · PlayStation 2 · Shooter · Platform · Adventure

80IGDB player score
51 ratings

Previously Take

A respectable 80 average that never found its audience. An adventure game leaning hard into warfare — more about the journey than the destination. One player, no compromises. This was built for the solo run.

About this game

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

Screenshots

Metal Slug 6 screenshotMetal Slug 6 screenshotMetal Slug 6 screenshot
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Game facts

Release date

Feb 24, 2006

Developer

SNK Playmore

Publisher

SNK Playmore, Sega

Platforms

Arcade, PlayStation 2

Genres

Shooter, Platform, Adventure, Arcade

Themes

Action, Warfare

Game modes

Single player, Co-operative

Franchise

Metal Slug

Perspective

Side view

More in this series

More from SNK Playmore

More games to explore

Game data and artwork via IGDB.

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