SNK vs. Capcom: SVC Chaos cover art

Game

SNK vs. Capcom: SVC Chaos

2003 · Arcade · Neo Geo AES · Xbox · PlayStation 2 · Fighting

69IGDB player score
21 ratings

About this game

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Screenshots

SNK vs. Capcom: SVC Chaos screenshotSNK vs. Capcom: SVC Chaos screenshotSNK vs. Capcom: SVC Chaos screenshotSNK vs. Capcom: SVC Chaos screenshotSNK vs. Capcom: SVC Chaos screenshotSNK vs. Capcom: SVC Chaos screenshotSNK vs. Capcom: SVC Chaos screenshotSNK vs. Capcom: SVC Chaos screenshot
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Trailers & videos

Gameplay video

Game facts

Release date

Jul 24, 2003

Developer

SNK Playmore

Publisher

Ignition Entertainment, Mega Enterprise, SNK Playmore

Platforms

Arcade, Neo Geo AES, Xbox, PlayStation 2

Genres

Fighting

Themes

Action

Game modes

Single player, Multiplayer

Franchise

Street Fighter, The King of Fighters, Mega Man

Perspective

Side view

Critic score

68 / 100 (1 reviews)

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Game data and artwork via IGDB.

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