
Game
SNK vs. Capcom: SVC Chaos
69IGDB player score
21 ratings
About this game
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Screenshots








Trailers & videos
Gameplay video
Game facts
Release date
Jul 24, 2003
Developer
SNK Playmore
Publisher
Ignition Entertainment, Mega Enterprise, SNK Playmore
Platforms
Arcade, Neo Geo AES, Xbox, PlayStation 2
Genres
Fighting
Themes
Action
Game modes
Single player, Multiplayer
Franchise
Street Fighter, The King of Fighters, Mega Man
Perspective
Side view
Critic score
68 / 100 (1 reviews)
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Game data and artwork via IGDB.


















