Missile Command cover art

Game

Missile Command

1980 · Arcade · Commodore C64/128/MAX · Atari ST/STE · Shooter · Arcade

74IGDB player score
51 ratings

About this game

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Screenshots

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Trailers & videos

VR

Game facts

Release date

Jul 1, 1980

Developer

Atari

Publisher

Atari, Atari Corporation, Sega, Taito

Platforms

Arcade, Commodore C64/128/MAX, Atari ST/STE

Genres

Shooter, Arcade

Themes

Action, Science fiction, Warfare

Game modes

Single player, Multiplayer

Perspective

Side view

Critic score

77 / 100 (2 reviews)

Editions & related releases

More from Atari

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Game data and artwork via IGDB.

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