
Episode
Sam & Max: Save the World - Episode 2: Situation Comedy
82IGDB player score
13 ratings
About this game
Talk show host Myra Stump has gone berzerk! Sam & Max head down to the WARP TV studio to find out why she's holding her audience hostage. But getting onto Myra's stage isn't going to be easy. First the Freelance Police will have to prove they're worthy of fifteen minutes of fame.
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.
Screenshots





Trailers & videos
Trailer
Game facts
Release date
Dec 20, 2006
Developer
Telltale Games
Publisher
Telltale Games
Platforms
Wii, PC (Microsoft Windows), Xbox 360
Genres
Point-and-click, Adventure
Themes
Action
Game modes
Single player
Perspective
Third person
Critic score
85 / 100 (2 reviews)
Editions & related releases
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Game data and artwork via IGDB.












