
Episode
Sam & Max: Save the World - Episode 6: Bright Side of the Moon
75IGDB player score
12 ratings
About this game
What started out as a local mind-control scheme has grown to global proportions, and Sam & Max are off to the moon to save the entire planet from a lifetime of hypnotic enslavement. But when chaos collides with tranquility, have the Freelance Police finally met their match?
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.
Screenshots





Trailers & videos
Trailer
Game facts
Release date
Apr 26, 2007
Developer
Telltale Games
Publisher
Telltale Games
Platforms
Wii, PC (Microsoft Windows), Xbox 360
Genres
Point-and-click, Adventure
Themes
Action, Comedy
Game modes
Single player
Perspective
Third person
Critic score
70 / 100 (1 reviews)
Editions & related releases
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Game data and artwork via IGDB.












