Samurai Shodown VI cover art

Game

Samurai Shodown VI

2005 · Arcade · PlayStation 3 · PlayStation 4 · PlayStation 2 · Fighting

66IGDB player score
8 ratings

About this game

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Screenshots

Samurai Shodown VI screenshotSamurai Shodown VI screenshotSamurai Shodown VI screenshotSamurai Shodown VI screenshot
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Trailers & videos

Gameplay Trailer

Game facts

Release date

Sep 14, 2005

Developer

Yuki Enterprise

Publisher

SNK Playmore

Platforms

Arcade, PlayStation 3, PlayStation 4, PlayStation 2

Genres

Fighting

Themes

Action

Game modes

Single player

Franchise

Samurai Shodown

Perspective

Side view

More in this series

More from Yuki Enterprise

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Game data and artwork via IGDB.

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