
Game
Samurai Shodown VI
66IGDB player score
8 ratings
About this game
Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
Screenshots




Trailers & videos
Gameplay Trailer
Game facts
Release date
Sep 14, 2005
Developer
Yuki Enterprise
Publisher
SNK Playmore
Platforms
Arcade, PlayStation 3, PlayStation 4, PlayStation 2
Genres
Fighting
Themes
Action
Game modes
Single player
Franchise
Samurai Shodown
Perspective
Side view
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Samurai Shodown II1994 · Rated 79
Samurai Shodown IV: Amakusa's Revenge1996 · Rated 73
Samurai Shodown1993 · Rated 58
Samurai Shodown III1995 · Rated 68
SNK vs. Capcom: SVC Chaos2003 · Rated 69
Capcom vs. SNK: Millennium Fight 20002000 · Rated 90More from Yuki Enterprise
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Game data and artwork via IGDB.











