Submarine Commander cover art

Game

Submarine Commander

1982 · Commodore VIC-20 · Atari 8-bit · Apple II · Shooter · Simulator

About this game

You are at the helm of a submarine equipped with radar, sonar, depth charge indicators, torpedoes, and fuel and temperature gauges. As commander of the submarine, you must sink the enemy ships before running out of fuel. Once your fuel level reaches 0, the game is over.

You're the commander of a World War II submarine on patrol in the Mediterranean and there are enemy convoys at all points of the compass. Your job is to sink as much enemy shipping as possible while keeping your sub intact. This is no fast-paced shoot-em-up. You're really in a sub with all of its problems and limitations-batteries that need recharging, an air supply that needs to be replenished by surfacing, and the sub's very slow speed when you're submerged.

Screenshots

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Trailers & videos

Gameplay Video

Game facts

Release date

Dec 31, 1982

Developer

Atari

Publisher

Creative Sparks, Sparklers, Thorn EMI Computer Software, Thorn EMI Video Ltd.

Platforms

Commodore VIC-20, Atari 8-bit, Apple II

Genres

Shooter, Simulator

Themes

Action, Warfare

Game modes

Single player

Perspective

First person

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Game data and artwork via IGDB.

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